Just played some GOO...I am not a "gamer but it was an elegant game - in a squishy way...I like the fact that you must figure out everything and there are no "helps". Had fun. Can't wait to watch friends figure it out and enjoy it too.
Reminds me of early "Architectural design" classes where we had to support X amount of phone books with straws strings and glue. (Came in second!...teehee) Same kind of suspense and logical thinking.
I am surprised by how much I enjoy it.
That's exactly what I loved about world of goo. The 2dboy blog (guys who made it) has a great ongoing series of posts about the making of the game. It's amazing to see how far the game went from the basic concept of building stuff with blobs of goo to the final product. The developers, being a 2-man team, seem to be really aware of the game design - everything in the game works in synergy to create the whole experience. Nothing is superfluous.
The experience is streamlined in every way possible, and never directly takes you by the hand and tells you what to do, but at the same time eases the player into figuring out some really clever goo architecture strategies. No two levels are alike, as the game constantly reinvents itself, to the very end.
I really think the main problem with games these days is the fact that large game studios don't have the vision and focus that went into making WoG - it's all about more features, better graphics and it seems the core idea of creating a novel interactive experience for the player is gone.
USEFUL PART OF POST:
Btw - you can change the resolution (and I reccommend you do so!) - you need to explore the actual world of goo app package (show package contents) and go to: ".../World of Goo.app/Contents/Resources/game/properties/config.txt', edit the config file to whatever resolution you want. Works fine both on my MacBooks 1280*800 and my external 1920*1050 monitor.