I own an iTouch and haven't got the Heist app yet. Admittedly, the end prize is only mildly appealing to me. But OP's assertion is something I care to comment on.
I don't see MH in death throes, though don't think that is entirely far off given course of past 2 years. Seems to me, MH just go so big that, like anything in this world, it presented itself with high standards that normal internet sites don't have to live up to. Like when Apple-iTunes announced "tomorrow everything will change" or whatever and Beatles was the 'big deal.' For many, myself included, that was a bit of a let down, and yet I absolutely love the Beatles. Just that the standard of hype that follows Apple and the likes of MH are unbelievably high.
In second paragraph of OP, where it says, "and now we're expected to pay to play your stupid gimmick? Let's not forget that you're alienating a majority of your userbase. I know dozens of people with Macs and very few of them have an iOS device."
> I find this to be immature / hyperbole to call the Heist app an expectation. I desire to get it, but don't feel like there is any hurry. And if for some reason there is time limit on it, I just assume pass. I'm also someone who has been around since MH3, maybe 2, can't remember and honestly the whole heist thing seems gimmicky to me. Mostly in vein of not my cup of tea, but I find it very fascinating (and cool) that for lots of Mac people it is exactly their cup of tea. I'm here mainly for bundles. MH tends to kick booty in that arena, and the other stuff to me, is icing on the cake. Quite interesting, but I'm not in any hurry to participate. Weird that fellow Mac people feel like MH creators owe them something for showing up on this site. With all that said, I do think iOS Heist does alienate some of the fanbase, but in perspective of both things to come (i.e. MH4) and fact that mobile devices are a plenty nowadays, I think directorate are showing up pretty well in tune with ways to keep Heist interesting and growing.
My 4 cents.