I think this Machiest III showed that people behind it need to think again about whole process of choosing apps. I think injecting a little bit of democracy from the Macheist community that makes probably significant portion of total sale is important.
How it should be done is up to Macheist moderators. But I think having a structured system to choose type of apps users want is very helpful. Machesit people have shown that they are good at making a good system, so why not they make one for choosing at least the apps types? (notice that I don't mean the exact app, but the categories that they belong to, although it is not a bad idea to have that opportunity too)
It can be like a election that the result unveils at the end.
It's not that easy.
First, there's the issue of approaching developers. While the past two years have done a lot to reduce developer anxiety regarding bundles, some might simply not be interested for their own reasons. Second, there's the issue of dupes. Who'll buy the MH4 bundle if it has a bunch of apps that have already been featured in an MUPromo Bundle, GiveGoodFoodToYourMac, or any of the other bundles popping up? Who would buy it if they already have a glut of graphics apps, GTD apps, and "Everything Bucket" apps from previous bundles?
MH2 was a great example. It was painful seeing the app request thread filled with people (or a whole bunch of 4000 bleating lambs, as Yahtzee from Zero Punctuation would say) endlessly calling out for Coda and/or CandyBar, and/or Transmit, or just about anything from Panic Inc., completely ignoring the reasons why Panic would likely never be in bundle like this.
Sigh. It reminds me of the GOG.com forums where people have polluted the game request voting system with spurious requests for things like Far Cry 2 and Diablo III.
AppShelf: MacHeist 3 Loot
AppShelf: nanoBundle 1
Check Reciept Page for nanoBundle 2 AppShelf Files.