well finally got this to load properly in opera - wouldn't load in safari or firefox - both upto date. Other than this hiccup good to see machiest back up and running
Is it just me or has the front page got the co-ordinates input box back again? Before I had the countdown.
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You know it makes sense ![]()
Is it just me or has the front page got the co-ordinates input box back again? Before I had the countdown.
OK, I just put in the DaisyDisk code and now it's back to the countdown ![]()
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You know it makes sense ![]()
YAY Macheist is back, i've been waiting for this
What will the purple blob be? Thanks for the clues.
MacHeist rox!
Explanation: The yellow lights flash with these counts:
2628 2855
Digits only go from 0-9. However, you can't just not flash in order to represent a 0, so the numbers are all off by 1. In other words:
1 flash = 0
2 flashes = 1
3 flashes = 2
etcTherefore, you get this:
1517 1744The coordinate system only accepts input with one decimal point, with each coordinate being less than 200. The logical division of the numbers is therefor: 151.7, 174.4.
Enter those coordinates and claim DaisyDisk as a prize.
Thank you for your explanation, I was already wondering how the people on twitter got this.
ready for MacHeist 4
Thanks MH, figured out what those Flashes meant. MH works best with Safari!!
"Don't Think, Just Believe!!"
https://www.dropbox.com/referrals/NTQyM … rc=global0
http://n8medialog.posterous.com/
Nov. 5, 2009 20:00 Eastern Standard Time (EST)
Nov. 5, 2009 19:00 Central Standard Time (CST)
Nov. 5, 2009 18:00 Mountain Standard Time (MST)
Nov. 5, 2009 17:00 Pacific Standard Time(PST)
Nov. 5, 2009 16:00 Yukon Time (Alaska)
Nov. 5, 2009 14:00 Hawaii Standard Time (HST)
Nov. 6, 2009 00:00 Greenwich Mean Time (GMT)
Nov. 6, 2009 01:00 Central European Time (CET)Feel free to add your local area
I have to correct the times the countdown will result in. Reason being, I used a conversion table that didn't take the switch to Standard time from Daylight Savings Time into account yet. In Europe (where I am) that switch took place a little while ago, whereas it apparently took place in the U.S. just last night. Sorry for the confusion (original post corrected). So here you go:
MacHeist Countdown to Impact times
Nov. 5, 2009 19:00 Eastern Standard Time (EST)
Nov. 5, 2009 18:00 Central Standard Time (CST)
Nov. 5, 2009 17:00 Mountain Standard Time (MST)
Nov. 5, 2009 16:00 Pacific Standard Time (PST)
Nov. 5, 2009 15:00 Yukon Time (Alaska)
Nov. 5, 2009 14:00 Hawaii Standard Time (HST)
Nov. 6, 2009 00:00 Greenwich Mean Time (GMT)
Nov. 6, 2009 01:00 Central European Time (CET)
Just a note to say that on Leopard (10.5.8), I could not get the site to work in Safari 4.0.3 or in Firefox 3.5.3. I saw a comment that someone got it to work in Opera, and so I downloaded that and Omniweb. I tried Omniweb (5.10.1) first, and could finally see the whole thing. Once I saw that page as it was meant to be seen, the puzzle became MUCH easier!
It's a little weird that OmniWeb works where Safari didn't, as OmniWeb is supposed to be using the WebKit engine that's included with Safari 4.0.3. Maybe things are different on Snow Leopard, as I know HTML 5 works on Snow Leopard but not Leopard.
It's also a little disappointing that MacHeist apparently failed to test their web pages in anything other than whatever it is that they're using. They can't just assume that EVERYONE is automatically on Snow Leopard with version X of browser Y. That's really frustrating.
At the VERY LEAST, a little notice somewhere obvious that says "Best viewed with ...." or something. I wouldn't have minded downloading another browser if I hadn't have had to waste 20 minutes with a improperly rendered page. But how was I supposed to know it was improperly rendered? It's going to be a LONG MacHeist if the MH team continues to break the browser.
So, a word to those with browser issues: try Opera or OmniWeb if you're not seeing the zoom in and out buttons. And a word to the directorate: do some friggin' cross-browser checking!
How do I actually get Daisy Disk? I've entered the coordinates, tweeted, but I don't see a link, nothing in my loot, no mention of an email with license, etc. Thanks, I feel dense!
vekven
Go back to the cosmic lens window and click the new button "Tweet for a treat" to download the software.
From a spam free, orange team, land ![]()
nice to be back! I see that we're still in the color teams....Go Purple! ;p
MacHeist Countdown to Impact times
Nov. 5, 2009 19:00 Eastern Standard Time (EST)
Nov. 5, 2009 18:00 Central Standard Time (CST)
Nov. 5, 2009 17:00 Mountain Standard Time (MST)
Nov. 5, 2009 16:00 Pacific Standard Time (PST)
Nov. 5, 2009 15:00 Yukon Time (Alaska)
Nov. 5, 2009 14:00 Hawaii Standard Time (HST)
Nov. 6, 2009 00:00 Greenwich Mean Time (GMT)
Nov. 6, 2009 01:00 Central European Time (CET)
Often-forgotten...
Nov. 5, 2009 20:00 Atlantic Standard Time (AST)
Nov. 5, 2009 20:30 Newfoundland Time (?)
"You have the whitest white-part-of-the-eyes I've ever seen. Do you floss?"
Get Dropbox. You need it!
It's also a little disappointing that MacHeist apparently failed to test their web pages in anything other than whatever it is that they're using. They can't just assume that EVERYONE is automatically on Snow Leopard with version X of browser Y. That's really frustrating.
At the VERY LEAST, a little notice somewhere obvious that says "Best viewed with ...." or something. I wouldn't have minded downloading another browser if I hadn't have had to waste 20 minutes with a improperly rendered page. But how was I supposed to know it was improperly rendered? It's going to be a LONG MacHeist if the MH team continues to break the browser.
The official word in MH3 was that the puzzles are designed for the latest version of Safari on Mac OS X. The puzzles *should* work in Firefox, but if not, try Safari. Makes sense really, as everybody has it. (Unless they're running Panther, in which case MacHeist not working is the least of their troubles.) I doubt this will have changed this time around, but maybe the directorate will correct me…?
(Also worth noting is that many Mac OS X WebKit browsers use the same engine as Safari, so it's a win there.)
back again, after another year. Nice little foreplay from MH! looking forward to the next little (or big) heist!!
Green Monkeys™
Monkeys of the world, UNITE!!
drukepple wrote:It's also a little disappointing that MacHeist apparently failed to test their web pages in anything other than whatever it is that they're using...
The official word in MH3 was that the puzzles are designed for the latest version of Safari on Mac OS X. The puzzles *should* work in Firefox, but if not, try Safari. Makes sense really, as everybody has it. (Unless they're running Panther, in which case MacHeist not working is the least of their troubles.) I doubt this will have changed this time around, but maybe the directorate will correct me…?
I did try it in Safari. First, in fact. When that didn't work I tried Firefox. When that didn't work I went to downloading other browsers. I don't mind having Opera and OmniWeb on my system, but I did waste a significant bit of time playing around with what I saw on the screen, which was incomplete and crippled...but I didn't know that! How was I to know? That's what I'm saying. If they're going to require certain browsers and OS's, then there should be a better detection system in place. And it's really weird that some people are reporting that Firefox worked for them and other are reporting that it doesn't. I say that points to some pretty shoddy scripting, and little-to-no cross-browser testing. So shame on Phil Ryu (or whoever it is that actually builds the web sites).
(Also worth noting is that many Mac OS X WebKit browsers use the same engine as Safari, so it's a win there.)
That's what I was saying is a little weird: why does OmniWeb work when Safari didn't? It says right on the OmniWeb page that it uses the same version of WebKit as Safari 4.0.3, which is the version that I have.
Still says 28 days for me, but the flashing thing is getting bigger...
"History says look back. Science says look around. Philosophy says look within. Christianity says look up!" -Ed Young
I say that points to some pretty shoddy scripting, and little-to-no cross-browser testing. So shame on Phil Ryu (or whoever it is that actually builds the web sites).
Well, we are dealing with Flash here…so if in doubt, blame Adobe. ![]()
Anyone else notice the new distant flickering object in the viewfinder?
Nice find. It seems to be getting bigger…or maybe that's my imagination.
I got daisy disk. I tweeted. I got nothing. Well, nothing other than Daisy Disk (which is, in fairness, a pretty cool something). But I thought I'd get something else as well by tweeting. Greedy? Not me.
I suppose I should really use my Twitter account for something other than Macheist.
I wish the dang image would just load all the way!
I had the same problem in Safari, but FireFox handled it just fine. What version of FireFox are you running?
I'm using FireFox 3.5.4 in Mac OS X 10.6.1.
Hope this helps
jbastin
REMEMBER!!! NO CODE!!!!
Sorry for the caps, but the directorate has already warned us about this. Using code to solve a heist doesn't count as solving it, but CHEATING...
err... nothing posted so far qualifies as code. "code" is not a general adjective used by the directorate, but a noun. in other words, if i were to write a quick C function to illustrate the numbering system, this C code would not violate their rules in any manner (someone correct me if i'm wrong) - BUT if i were to copy and paste THEIR code into a forum post, showing THEIR implementation, that would be different. that would be a Bad Thing.
-bit
-- i miss beos --
semicolons wrote:drukepple wrote:It's also a little disappointing that MacHeist apparently failed to test their web pages in anything other than whatever it is that they're using...
The official word in MH3 was that the puzzles are designed for the latest version of Safari on Mac OS X. The puzzles *should* work in Firefox, but if not, try Safari. Makes sense really, as everybody has it. (Unless they're running Panther, in which case MacHeist not working is the least of their troubles.) I doubt this will have changed this time around, but maybe the directorate will correct me…?
I did try it in Safari. First, in fact. When that didn't work I tried Firefox. When that didn't work I went to downloading other browsers. I don't mind having Opera and OmniWeb on my system, but I did waste a significant bit of time playing around with what I saw on the screen, which was incomplete and crippled...but I didn't know that! How was I to know? That's what I'm saying. If they're going to require certain browsers and OS's, then there should be a better detection system in place. And it's really weird that some people are reporting that Firefox worked for them and other are reporting that it doesn't. I say that points to some pretty shoddy scripting, and little-to-no cross-browser testing. So shame on Phil Ryu (or whoever it is that actually builds the web sites).
semicolons wrote:(Also worth noting is that many Mac OS X WebKit browsers use the same engine as Safari, so it's a win there.)
That's what I was saying is a little weird: why does OmniWeb work when Safari didn't? It says it uses the same version of WebKit as Safari 4.0.3, which is the version that I have.
I dunno man, web browsers are a big mess. It's not as simple as "if firefox do this, if safari do this". Detecting the browser is easy, implementing the same effect in both is not. You bring up that people with identical browsers are getting different results, that just illuminates how tricky this stuff is to test. I can't say I know a lot about web development but I know enough that it's pretty difficult. "Phil Ryu (or whoever it is that actually builds the web sites)" has done a pretty awesome job and creating an immersive, fun environment using only browsers and their small amount of shared standards.
"Digits only go from 0-9. However, you can't just not flash in order to represent a 0, so the numbers are all off by 1. In other words:
1 flash = 0
2 flashes = 1
3 flashes = 2
etc"
Never would have gotten the offset by 1 thing. Thanks for that.
Proud Member of the BLUE Team™
drukepple wrote:I say that points to some pretty shoddy scripting, and little-to-no cross-browser testing. So shame on Phil Ryu (or whoever it is that actually builds the web sites).
Well, we are dealing with Flash here…so if in doubt, blame Adobe.
Well, actually, we are not seeing any Flash. Flash has been used extremely minimally in MacHeist. You can always tell by right-clicking on area of the web page in question. If you see your normal browser's context menu, then it's not Flash. If you see a menu that has, at the least, "Settings..." and "About Adobe Flash Player XX..." then it's Flash. MacHeist has, to their JavaScripting credit, stuck primarily with non-Flash implementation of some pretty cool stuff.
In fact, I would suspect that using Flash would have alleviated all of these crazy incompatibilities. Flash tends to work pretty consistently across all browsers and platforms. When Flash doesn't work (and it's quite often that it doesn't work — I hope I'm not sounding like a Flash fanboy), it's usually going to not work pretty consistently across all browsers and platforms.
And even if it were Flash, and did not work, it would still be MacHeist's responsibility, not the makers of the technology with which they choose to deliver. If it were Flash, I'd still say shame on them, not shame on Adobe. As it is, it's not Flash and "plain old" HTML/CSS/JavaScript, yet we don't blame the browser makers. It's a poor craftsman who blames his tools.
I dunno man, web browsers are a big mess. It's not as simple as "if firefox do this, if safari do this". Detecting the browser is easy, implementing the same effect in both is not. You bring up that people with identical browsers are getting different results, that just illuminates how tricky this stuff is to test. I can't say I know a lot about web development but I know enough that it's pretty difficult. "Phil Ryu (or whoever it is that actually builds the web sites)" has done a pretty awesome job and creating an immersive, fun environment using only browsers and their small amount of shared standards.
In fact, MacHeist is using MooTools on the page in question (I checked the source code after completing the puzzle, just to be clear), which makes it pretty darn easy to accomplish similar things across most modern browsers (and Flash makes it even easier, but let's not get into that quagmire). I'm not even suggesting that we take Internet Explorer into account. Given than they have a pretty good track record up 'till now, they are using a JavaScript library that equalizes many browser differences, and that we're talking about an up-to-date version of Safari and Firefox, the two most popular browsers on the Mac, I'm pretty darn surprised that I had issues, and that we're hearing several reports of browser problems. And, it's disappointing. I'm worried that MacHeist will continue to turn out shoddy web sites, making the entire Heist an extremely trying process.
Now, I like free, non-upgradeable shareware as much as the next guy, don't get me wrong. I'm mostly concerned about this as a sign of things to come.
OK, at this point I need to apologize for my long-winded nature. I haven't caught up with the brevity that the Internet, Twitter, and texting had foisted upon us.
Well, actually, we are not seeing any Flash.
Wrong. Reload the page. Quickly (before you see the timer appear) right-click on the two lights under "Cosmic Radiation Levels". There. Flash. If you wait until the timer appears, the flash element is obscured and right-clicking doesn't work, and you have to dig deeper to get to it.
I first noticed the Flash element because I use Click2Flash. ![]()
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It's too bad the tweet has the coordinates in it. I didn't even realize there was a puzzle to solve until I had solved it.
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May be late on this but I saw no problems in Safari. Could be that it is fixed now. Thanks for the direction. I had the original number but thought I was on a false road when the coordinates wouldn't go past 200.
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Explanation: The yellow lights flash with these counts:
2628 2855
Digits only go from 0-9. However, you can't just not flash in order to represent a 0, so the numbers are all off by 1. In other words:
1 flash = 0
2 flashes = 1
3 flashes = 2
etcTherefore, you get this:
1517 1744The coordinate system only accepts input with one decimal point, with each coordinate being less than 200. The logical division of the numbers is therefor: 151.7, 174.4.
Enter those coordinates and claim DaisyDisk as a prize.
Thanks for the great explanation... ![]()
I can only please one person each day, Today is not your day, Tomorrow doesn't look good either...
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So excited
Couldn't get it to load in Google Chrome. Tried Firefox 3.5.3 and it works like a charm.
thirdworldchild
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i can't wait anymore........