Thank you for reminding me of my relative lameness for posting this topic in the wrong forum, originally. Bah.
I bought most of the HIB and one of the IndieRoyale bundles so far. I like having cross platform versions of the games thrown in to the MH bundles, whether I really need them or not.
The problem is that these bundles are now going through the same growing pains that we saw with all of the Mac software bundles. I've bought all of the Humble Bundles so far, but now I've got something like 2-3x copies of games like Gish, Aquaria, Machinarium, and Braid. With instances like the HIB 3, they had this insane deal where if you paid more than a certain amount you got not only the HIB 3 games, but the HIB 2 games as well.
Over at the GoodOldGames.com forums, I'm seeing a lot of familiar questions and issues being raised:
a) These bundles are bad because it drives down expectations for the pricing of indie games
b) These bundles are good because it boosts an indie dev's visibility among gamers
c) These bundles are bad because it encourages people to wait for sales instead of normally buying games on release, potentially putting indie devs in financial jeopardy
d) These bundles are good because they massively boost sales, potentially keeping innovative indie dev houses afloat (if anyone remembers, Introversion Software, the company behind Darwinia, Multiwinia, Uplink and Defcon, was on the verge of bankruptcy when Steam sales practically saved them; and on Twitter, they announced that the last Humble Bundle effectively doubled their entire customer/user base.)
...and so on. As I mentioned over there, my fear is that when people stop buying these bundles due to overall "bundle fatigue" and repeats, it may end up causing significant harm to indie devs if a bundle ends up losing money or doesn't wind up with significant sales.
AppShelf: MacHeist 3 Loot
AppShelf: nanoBundle 1
Check Reciept Page for nanoBundle 2 AppShelf Files.