Amelia: The information I recovered from Cheistam’s journal revealed his greatest invention a mysterious elixer. I am trying to retrace his steps to find out what its properties might be.
Cheistam: I have finally perfected the formula. Spirit of vitrial, one dram of pyrolignious acid, two minums of oil of glownan, *sigh* and then the flame. It’s so beautiful. This elixer contains properties that are both miraculous and dangerous. Consuming it allows me to predict the thoughts and actions of others. Its quite ingenious if I do say so. *laughing meniacally*
using the colors that flash through the briefing video are the key to opening the simple simon door at the top of the stairs
red yellow green green blue
(This lock is the Simon Game)
• The electronic football game pays homage to Mattel’s Electronic Football, released in 1977 which featured very simple red-LED displays; gameplay involved the player pressing buttons to move his car or quarterback icon (represented by a bright dot) to avoid obstacles (represented by less bright dots).
For the Mystic Cards:
Upon completeion of the final Tangram mase, you are presented with a deck of Mysticali Inc © Tarot Cards. Examining the box reveals that:
Each deck contains 26 mystic parts numbered by alphanumberic position.
Disclaimer: Non-magical. Intended for recreational spelling only.
In other words, each cards title describes an element of the picture. The number on each card represents a letters position in the element described; for example a 3 at the top of the card represents the 3 letter in the word. Taking each of the appropriate letters from each of the words reveals the next passphrase.
the words each card represents are:
a Jack Is confined in a box
the bridle is what is used to lead a horse
the orbit is the path a planet takes
queen is the mother in a royal family
autumn is the season when leaves turn color
the engine is what pulls a train
whistle is the sound a boiling teapot makes
To obtain the passphrase, the proper letter must be selected from the appropriate card as follows.
jaCk III C
bRidle II R
Orbit I O
Queen I Q
autUmn IV U
enginE VI E
whisTle V T
When the indicated letter is taken from each of these cards, the passphrase, croquet, is obtained. Examining the large chest to the right of the desk reveals that the symbol in the center of the key knob matches the symbol on the deck of cards. Entering the combination unlocks the chest and reveals the final puzzle in the toy room.
Gandalf, is a nod to the Merlin, the Electronic Wizard game made by Parker Brothers in the late 1970’s
On the button-light puzzle - each shape must be made in the grid.
(Push the X below, then make the X shape on the grid, the Square, the house, etc.)
Each light pattern causes dififferent results.
Alter Solving the last puzzle, the display flashes the passcode for the next lock, the letters v-o-l-t-a-i-c
Enter the passphrase into the lock on the playroom door, in the right rear corner of the room, to unlock the door.
http://www.youtube.com/watch?v=hlECenwV … ure=vmdshb
After completing the final painting, you will be presented with the sequence to unlock the final safe, hidden in the floor.
Flowers Boat Cat Dolphin Pumpkin
Grab your loot then pick up the creepy doll head to watch the debriefing video:
Could these be coordinates to an important location?
All I know is this doll is giving me the willies.
Allright, I should keep moving.
01100111 01110010 01100101 01100101 01101110
01101101 01101111 01101110 01101011 01100101 01111001